<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Chip8 on Ayman Bagabas</title><link>https://aymanbagabas.com/tags/chip8/</link><description>Recent content in Chip8 on Ayman Bagabas</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 17 Sep 2018 00:00:00 +0000</lastBuildDate><atom:link href="https://aymanbagabas.com/tags/chip8/index.xml" rel="self" type="application/rss+xml"/><item><title>Writing a Chip-8 emulator</title><link>https://aymanbagabas.com/blog/2018/09/17/chip-8-emulator/</link><pubDate>Mon, 17 Sep 2018 00:00:00 +0000</pubDate><guid>https://aymanbagabas.com/blog/2018/09/17/chip-8-emulator/</guid><description>&lt;p&gt;If you ever played retro games on modern computers, then you probably know what an emulator is. Chip-8 is an interpreted programming language that was created originally by &lt;a href="https://en.wikipedia.org/wiki/Joseph_Weisbecker"&gt;Joseph Weisbecker&lt;/a&gt;{target=&amp;quot;_blank&amp;quot; rel=&amp;ldquo;noopener&amp;rdquo;}. Chip-8 programs get interpreted by a virtual machine. It offers a very simple monochrome graphics and uses a 4Kb of memory. It has the &amp;ldquo;8&amp;rdquo; part because all the system&amp;rsquo;s components, like CPU registers, have a size of 8 bits or 1 byte.&lt;/p&gt;</description></item></channel></rss>